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Category — Prototyping Software

Bing vs. Google Part – 2

In what ways does Bing have a better interface design?

Where I found Bing to be better was in displaying related searches on the left side whereas Google displayed them at the bottom. Another neat feature of Bing was when hovering over search results and having the option of activating a pop-up box on the right of the link with more information from the website without leaving Bing. Clicking on an image in Bing revealed a better interface design. In Google a frame of the interface design reveals metadata about the image but only that image. Bing allows you to view the information contained within the website where the image comes from right within Bing but also shows all the image results on the left with a scrollbar. The start page of Bing offers a more compact setup for entering a search, while in Google the user has to move his mouse quite a distance to search for images, videos and others. The background image serves to unify the main parts of the page, while all peripheral options are faded back into the grey frame. Tooltips for search categories in Bing also enhance its usability. Finally, Bing does not distract the user by offering an equivalent to Google’s famous “I’m Feeling Lucky” button.

What strategy is Bing adopting in order to one-up Google?

Bing has also added a new ‘Entertainment’ section dedicated to music, movies, TV and games. What this essentially means is that Bing once more incorporates a lot more into its interface design even allowing users to play videos, songs and online flash games right within Bing. Where Google seeks to be your transit point connecting you to your destination, Bing seems intent on being the destination.

July 19, 2010   No Comments

New iPhone focal point of Apple’s 2010 Worldwide Developers conference – Part 2

Increased storage

It is rumored that the new iPhone 4G will have up to 64 GB of storage capacity—almost the same amount as the iPod touch.  This will allow users of the new iPhone to store more for entertainment purposes: photos, films, tv programs etc.

Ebooks

Apple has launched a literary equivalent of iTunes: the iBookstore, which is currently available via the iPad. The new iPhone 4G interface design will likely include this new application, giving users the capacity to download and read books from the comfort of their own phone.

New Design

According to rumors coupled with the viewing of leaked images, the new iPhone 4G will likely be smaller and lighter than the older model, with a smaller yet higher resolution screen.  Since the iPhone supposedly is vamping up its storage and camera abilities, it is likely that a higher resolution screen is more than just a myth.

The expected release of the iPhone 4G at The Worldwide Developers Conference 2010 promises to vamp up the public’s interest in the event. If the rumors surrounding the new iPhone 4G are true, then customers have much to be happy about and competitors better get back to the prototyping board!

June 23, 2010   No Comments

New iPhone focal point of Apple’s 2010 Worldwide Developers conference – Part 1

The Worldwide Developers Conference 2010 promises to be full of surprises when it kicks off on June 7 in San Francisco.  Apple’s chief executive officer, Steve Jobs, guarantees that the customers „won’t be disappointed“ by Apple’s newest developments. The focal point of the WWD will be the new iPhone 4G.  Apple was furious over leaked images of the iPhone a few months ago, but since the images did nothing but stir the public’s interest in the new device, the expected release of the iPhone 4G at the WWD will likely double the event’s publicity and excitement.  Here are a few things to expect from the new iPhone 4G interface design (these features are still firmly rooted in the world of speculation):

New Operating System

The iPhone 4G interface design will likely be powered by the new iPhone OS 4. The key new feature for this system is the facilitation of multitasking—users will be able to run apps simultaneously and switch between them with fluidity.  For example, users will be able to instant message a friend, look at photos and listen to their playlist all at once.

June 22, 2010   No Comments

Prezi ZUI-based Presentation Software – A New Approach to User Interface Design? Part – 2

A quick example: Say your presentation is centered around 3 keywords or themes. These can be displayed as really huge items with further information on those themes much tinier and clustered around the keywords. As you go through your presentation you could zoom further down in which ever direction and angle. Prezi’s interface design for creating presentations is a breeze to learn and use thanks to very little noise and a few but powerful options (to adjust size for example). Prezi is also optimized for editing. Say you were going to perform your trusty presentation to an audience but wanted to leave something out: simply change the path to exclude the parts you wish to exclude rather than deleting slides. Just drag and drop all you may want to work with onto the canvas and the world is your oyster! Google wave users can look forward to embedding Prezi presentations allowing for non-locking, realtime collaborative editing between multiple parties on multiple devices. Considering that Prezi is similar in functionality to the Microsoft Office Labs pptPlex concept project, a look into my crystal ball tells me that the next iteration after Office 2010 will also include a zooming user interface design of some sort. But for now Prezi seems the leader of the new school.

June 16, 2010   No Comments

Prezi ZUI-based Presentation Software – A New Approach to User Interface Design? Part – 1

Prezi is a Flash-based app that is also taking a revolutionary approach to presentation tools by employing a zooming user interface design approach. A ZUI is a type of GUI where users can change the scale of the viewed area in order to see more details or less and thus peruse through documents. Traditional presentation tools, such as PowerPoint or Keynote, use an interface design based around the use of linear slides modeled after traditional slide projectors. By using a zooming user interface approach, Prezi’s presentations are more like one giant slide or a blank canvas if you will. All the different components of a presentation (text, pictures, video, audio etc…) or added on the canvas and a path through different objects and frames can be defined non-linearly as a visual map that users zoom in and out as the presentation unfolds across the matrix of ideas on the virtual canvas (and making slide transitions so last century)!

June 14, 2010   No Comments

Microsoft’s new Office Web Apps: How can you take advantage of the cloud computing craze? Part – 2

Real-time collaboration capabilities

One of the main benefits of cloud computing is its facilitation of real-time collaboration among users. Cloud app mobility allows people to work and access their material from anywhere.  When designing your cloud app, think about ways to facilitate communication among users. For example, provide users with chat features or the ability to simultaneously access and edit documents (features already provided by Microsoft’s competitor, Google Docs, or by other more specialized tools like the wireframe tool Pidoco).  If your cloud app is related to gaming, make sure that players can easily communicate with each other.  The beauty of the internet is its capacity to provide the world with instantaneous forms of communication.  Don’t forget to make your cloud app a shining example of why real-time collaboration is one of cloud computing’s main benefits.

Interface design

It is important to have a cogent and executable concept behind your cloud app, but it is even more important to have an interface design that supports your app’s usability.  Cloud apps are completely dependent on internet access.  Many of them are accessed through a web browser. Think about internet connections. It’s great to have a high fidelity interface design, but is it usable for those with slow internet connections?  Think about the simple things like browser bars, the back button, page linking, even a possible search engine.  Do all of these seemingly simple features assist your user or do they detract from your interface design’s usability by making the user experience convoluted? Do they integrate well with your applications navigation flow and processes or are they misleading? Your interface design should be so simple to use and seamlessly integrated with the browser navigation options that your users don’t have to think about or notice it (well, maybe you can add some flair—it should look nice).  If you want users to appreciate the substantive value of your cloud app and what it potentially offers them, you have to make sure that the structure is clean and usable.

Google seems to have done pretty well on these points. Now it remains to be seen how the new Microsoft Office Web Apps will fare.

June 5, 2010   No Comments

Microsoft’s new Office Web Apps: How can you take advantage of the cloud computing craze? Part – 1

Microsoft delivered a clear one-two punch to Google with its announcement of the simultaneous release of Office 2010 and the new Microsoft Office Web Apps in June 2010.  It’s no secret that the two technology giants have been at each other’s throats over the last few years, but “a lot of people say we will see pigs fly before we see Microsoft Office running in the clouds” said Microsoft’s senior director of platform strategy, Tim O’Brien.  Many in the technical realm never thought Microsoft would offer Office as a cloud application.  This new turn of events emphasizes just how critical web-based applications and their battle with Google has become — you could even be so bold as to call it a software usability war.

Micrsoft is clearly capitalizing on the popularity and usability of cloud apps. Cloud applications provide users the ability to instantaneously access and use software via the internet, avoiding the hassle of messy installation processes and facilitating a convenient user experience.  Cloud computing is cost efficient, flexible, and completely mobile. As the world of technology continues to evolve, cloud apps could become the software usability staple of the future. If you are thinking of designing your own cloud app, remember two things to ensure usability success: Real-time collaboration capabilities and interface design.

June 4, 2010   No Comments

Wikipedia Interface Design Revamp: So Much More Less – Part 2

The editing toolbar has also been revamped with the Article & Discussion tabs now on the far left of the main pane and the editing tab on the right side. The editing page has also been simplified to reduce noise and clutter employing collapsible menu items. A link and a table wizard have also been introduced to simplify the editing process. The revamp has been finished off with improvements in search suggestions among other refinements. All these changes to Wikipedia’s interface design work together to boost the ease of learning for new users, the efficiency of use for repeat users and the subjective satisfaction users feel when using the website. Other usability advantages that are brought about through the new interface design are the memorability of the system (is the new interface design like a bicycle that – once learned – users will be able to remember sufficiently well, even after a long period of time, to effectively use) and a lowering of error frequency and severity. It is often said that less is more, and Wikipedia confirms this view with its new website design. But the new interface design of Wikipedia doesn’t just do away with options but instead also repackages them in a more manageable and presentable format that offers much more, but with less noise, clutter, alienation and frustration.

Importance of usability

The manifold improvements undertaken by Wikipedia show how important usability and its impact on the users of a website – even such a well-known one as Wikipedia – are, especially when the users come from a wide range of backgrounds. The new interface design certainly is a step forward, but it remains to be seen how active the older Wikipedia users will become in editing pages and contributing their fading knowledge to the “collective memory”. This is a great case to prove that there is also a social or societal aspect of usability.

May 27, 2010   No Comments

Wikipedia Interface Design Revamp: So Much More Less – Part 1

The world’s most popular encyclopedia just got a makeover. After months of beta testing by 500,000 account holders the new interface design theme, called Vector, went live replacing the old Monobook skin. The redesign follows a usability study conducted in April 2009 by the Wikimedia Usability Initiative Team along with a user experience consulting firm mainly focusing on the editing experience and process, drawing the following conclusion among others: that three quarters of updates are made by men of an average age of 25. Although 80% of users would like to edit pages found the editing process under the previous skin too intimidating. The usability studies found that young people were more willing to experiment with editing while older users were afraid to destroy the site.

A sleeker interface design improves usability

The result is a much sleeker interface design that scores big on usability providing users with “so much more less”. The new interface design looks less dated than monobook. For starters there is much less noise around the interface design and the menu items interaction, toolbox and languages are now expandable/collapsible, instantly clearing Wikipedia of unnecessary clutter that often goes unclicked. Navigation on the page has been improved with the use of much bigger tabs. The search bar has been moved from the middle of the left sidebar (where it was previously hidden between menu options) to the top right hand side of the website under the ‘log in/create account’ area. A discernibly big space between the two is there to make sure that users, particularly those with jittery hands, don’t accidentally click on log in and vice versa.

May 26, 2010   No Comments

Usability Methods Explained: Paper Prototyping Part – 1

This blog post is the second in a series of two about paper prototyping as a usability method.

How do you undergo usability testing with paper prototypes?

Paper prototyping as a usability test works best in the format of a workshop that is attended by both users and developers.  You should select users that represent the demographic targeted by your interface design.  Tasks, or use cases, have to be designed for users to go through before you can create the paper prototypes. Make sure to review your paper prototypes before you use them in a usability test.  During the usability test it is important to have a good facilitator, someone who is able to take note of issues raised and encourage users to be open and communicative with their feedback.  At the end of the usability test, make sure that the facilitator communicates the feedback/results to the rest of the team.

The four stages of prototyping

Paper prototyping is usually performed in four stages:

1.    Concept design state.  During this stage you brainstorm different approaches and strategies with a view of learning which thereof fulfills the targeted usability requirements.

2.    The interaction design stage.  This is when you organize the structure of your different interface designs.

3.    The screen design stage. This is when you create the initial graphical user interface designs by drawing them on paper.

4.    The screen testing stage. This is when you test and refine your interface design.

May 23, 2010   No Comments