UX Design Planning – A One Man Show?
“To design an easy-to-use interface, pay attention to what users do, not only what they say. Self-reported claims are unreliable, as are user speculations about future behavior.” (Jakob Nielsen – Alertbox)
User experience, or UX, highlights the subjective experiential perceptions that come along with human-computer-interaction, or HCI, and product ownership. ISO 9241-210 defines user experience as “a person’s perceptions and responses that result from the use or anticipated use of a product, system or service”. The term itself was brought to wider knowledge by Donald Norman in the mid-1990s just as recent advances in computing technologies moved HCI into practically all areas of human activity. UX planning goes beyond fixing usability issues of a user interface design. In order to properly conduct UX planning one has to begin with the user. We need to take into account what they say, do and the decisions they make. According to Jesse James Garrett “User Experience is not about how a product works on the inside. User experience is about how it works on the outside, where a person comes into contact with it and has to work with it”
UX is about maximizing design and research in such a way that positive experiences occur at the intersection where users come into contact with your product. Experiences are momentary and brief, sometimes isolated and sometimes part of a multi-layered process. The customer always acts in the present influenced by former experiences, knowledge, abilities, and preferences. Forthcoming experiences, expectations and hopes also influence the present as users ebb and flow on a river of experience. The goal of UX is to meet a user’s exact needs without fuss creating products that embody simplicity and elegance, making them a joy to use. Achieving this requires a seamless merging of the services of multiple disciplines, including engineering, marketing, graphical and industrial design, and interface design. This requires teamwork and collaboration across an entire team.
With UX design the whole team has to take the users’ views of a graphical user interface design and ask themselves if their product fulfills all of Peter Morville’s “Facets of the User Experience”:
1. Is the application useful for the individual user and his specific task?
2. Is the application usable for the individual user and his specific task?
3. Is the application desirable for the individual user and his specific task?
4. Is the application valuable for the individual user and his specific task?
5. Is the application accessible, i.e. available to every individual user, regardless of disability?
6. Is the target findable for the individual user and his specific task?
7. Is the application credible for the individual user and his specific task?
UX thrives on the iterative development process that begins with the basic strategy where proof of concept is established via Information Architecture, usability testing of prototypes (e.g. wireframes) and interface design until a detail concept is birthed. While working towards a detailed concept it is important to quickly come up with a rough concept as that allows for experimentation and rapid iterative evaluations of use cases and proposed interface design alternatives.
In order to facilitate a whole team’s involvement in UX design the target user has to be the centerpiece, like the Sun in our solar system. If a profile of the target user is not to be had then scenarios of use or workflows will suffice. Developing a persona(s) of a target user, as well as the environment that precludes them, allows all members of your team to visualize how to use their respective attributes and strengths synergistically in creating a winning interface design or other product. Good UX, just like a good team, is about the sum being greater than the parts with the real ‘architects’ of an interface design being the target user.
October 5, 2010 No Comments
iTunes 10 – Radical new interface design choices? – Part 2
Folders in the sidebar now employ a heading-collapsing mechanism. There is a clear disconnect in having all other applications and folders one-way and little ol’ iTunes another. Surely Apple must have conducted usability testing, for example employing wireframe prototypes. Or would they not? The issue of color-coding the sidebar might not have come into play early in the design process, especially when using more low-fidelity wireframes. The orientation of the close/minimize/zoom buttons would have though. Although the exact reason why the interface design team made these decisions is not published, these choices are bound to start debate in interface design circles. It could be that we may be taking a sneak peak at the ideas being bounced around at Apple for future implementation in the interface design of the next version of Mac OS X.
Aside from contradicting interface design convention and to its credit, the new vertical orientation does have some merit from a usability perspective. The close/minimize/zoom buttons are now more isolated from the media control buttons thus reducing the chance of clicking the wrong one. However for this orientation to really catch on other programs will have to adopt it as a convention.
“If it ain’t broken. Don’t try and fix it.”
Here, Apple run the risk of alienating users but considering their penchant for innovation on their own terms (and smiling all the way to the bank while at it) it is a risk that could pay dividends. Microsoft Office 2007 is a great example of how radical changes to a tried, tested and beloved interface design can pay-off despite the risk. Vista on the other hand… well we all know it wasn’t quite the home run Redmond hoped it would be. Apple’s image is no longer that of the little engine that could. It is arguably the 21st century’s Microsoft and as such has to guard itself against becoming seen as a bumbling giant. Other positive interface design changes worth noting are that the volume slider bar and the album cover artwork frame are bigger now. As a result the volume is now easier to manipulate, possibly catering to an aging audience. Double-clicking the artwork opens a pop-up with an even bigger picture complete with media, volume and resizing controls that appear when you hover the mic over it. Please che
ck back on this blog for a look at the new Ping music social network.
September 29, 2010 No Comments
Look out Skype: Google Voices adds Call me feature Part – 1
Google recently announced that Gmail users will now have the opportunity to take their communication abilities to a new level within the realm of the Google Voice user interface. Instead of simple email or G-chatting, Gmail users can now make local and international phone calls directly from their Gmail account. Google promises that all calls to the US and Canada will be free until the end of 2010. International calls will be charged according to international calling rates set by Google.
In order to utilize this feature, Gmail users must install Google’s voice and video plug in. Then, by selecting “Call Phone” from the Chat menu located on the left hand side of the Gmail interface, users can use a keypad pop-up to dial a phone number. Users can also enter phone numbers under their contacts and then simply click on the contact to call. The process is fast, easy, and so far free or cheap, provided your home account is registered in the U.S.; Google is working on extending the service to international users
September 20, 2010 No Comments
Digital content is the way of the future for marketing and advertising companies – Part 1
Digital Revolution shakes up media and advertising industry
After enduring the hardships of the global economic crisis of 2008, media and advertising companies seem once again optimistic about the future of media, communication, and sales. According to a survey from Booz & Company, however, the global financial crisis is not the main contributing factor to the recent shakeup in the media and advertising industry. The digital revolution and new consumer habits have forced media companies to reevaluate the way they do business (ibusiness.de “Medienbranche: Ein Drittel des Umsatzes 2015 mit Digitalen Medien”). 70 percent of respondents in the media and advertising industry consider the development of new business and distribution models to be paramount to future success and 50 percent claim that investing in new digital business models is of the highest priority (Booz & Company). This means that companies will be looking for ways to transition from print to digital media, as the Booz & Company survey indicated that 40 percent of respondents feel that print media is negatively affecting their company (particularly financially). In fact, Booz & Company predict that by the year 2015, one third of sales in the media and advertising industry will be generated by the digital revolution.
September 11, 2010 No Comments
The UX Hierarchy Part – 2
According to Giovanni Calabro’s article “Top 10 tools to measure user experience” (pragmaticmarketing.com) UX can be divided into a hierarchy within which each organization or designer falls into one of three categories:
1. Stage 1 – General Knowledge: This stage of UX knowledge indicates that the designer or organization has little understanding of their users beyond general assumptions about what the users want, think, and need. Thus, this level of understanding of the user is very broad and does not lend itself well to interface design evolution based on what users want and need. Instead, it is a simple way of brainstorming and predicting what users might want and what they trend towards.
2. Stage 2 – Understand User Behavior: This second level of UX understanding means that you or your company are now employing testing methods, such as usability tests, to ascertain UX information from clients and/or users in order to design interfaces accordingly or make the necessary changes to your existing interface design. This is a level that all organizations should try to achieve if they are serious about usability and UX success.
3. Stage 3 – Influence Your Users: This is the stage in which you not only determine what users want to make a system functional, but also what they want to make a particular interface design interesting or unique. In this stage, you have developed a process of measuring UX feedback to the point where you know how to craft systems that are unique and will entice users; you are influencing them to use your site for more than just functional purposes.
The UX hierarchy that Calabro introduces shows that if you are serious about interface design, then you definitely want to make it your or your organization’s goal to reach the third level. You want to generally understand your users, specifically understand your users, and ultimately influence your users relative to your interface design.
August 30, 2010 No Comments
The UX Hierarchy Part – 1
Understanding the mind of the user is one of the most vitals aspects of web development. Every interface design that is created is dependent upon users, without them, the site goes nowhere. This is why the field of user experience (UX) plays such an important role in interface design. UX is a profession (some may call it an art) that offers us the methods necessary to lead us towards a goal of satisfied users and optimal usability.
August 29, 2010 No Comments
A UX design frame of mind can help distinguish your user interface from the rest Part – 2
Maintaining a UX frame of mind
According to Joseph C Lawrence’s article “Five reasons why user experience thinking is essential” there are five important “UX mantras” that every designer should keep in mind when designing a user interface (as paraphrased below):
1. UX design is about the users: Keeping the users at the center of your interface design will allow you to create websites and applications that aren’t just characterized by functionality, but also by individuality based on what users want and need beyond the structure of a site—sometimes a basic, functional structure is too boring.
2. UX design requires testing: UX testing will help you learn not only how users interact with your site, but also how they want to interact with your site. Thus, you will be able to analyze the feedback and make the changes necessary to infuse your interface design with individuality.
3. UX design is psychological in nature: Websites are dynamic and intertwined with almost every interaction in our daily lives whether it is socializing, traveling, or shopping etc. Since the web is now such an integral part of the way people live personally and professionally, interface designs must now be more than a collection of pages and data—they must be designed understanding the psychology of what motivates people to perform the interactions facilitated by websites and applications. UX design allows designers to gather this vital information.
4. UX design is a harmonizing force: UX design can tie together all of the diverging goals of web users and designers in order to create a unique and usable interface design. Understanding how users use an application and what users want gives designers and other stakeholders the information required so they can tailor their business goals and methods to the needs of the user without jeopardizing their own enterprise.
5. UX design is an interdisciplinary method: The dynamic and integrated nature of today’s websites and apps requires web developers to understand not only computer software and programming but also an assortment of other fields: psychology, business, and marketing to name a few. UX design transcends into all of these fields because users are human and humans are by nature interdisciplinary.
Using Lawrence’s “UX mantras” can help you keep your focus on the users which will ultimately distinguish your site from others that are similar, increasing your interface design’s popularity and success. The better you understand your users and their needs, the more seamless the process of using your website or application becomes for them. This makes users happy and they will want to use your site above others because it is designed to understand what they want and respond to their needs.
August 19, 2010 No Comments
A UX design frame of mind can help distinguish your user interface from the rest Part – 1
The vast array of websites and applications created for similar purposes (i.e. amazon.com and Ebay are both eCommerce sites) force web designers to envision new ways of making their interface designs distinct to differentiate themselves; if a given user interface design is distinct then chances are users will pick that website or application above all others. This is why UX design is quickly becoming one of the most important methods of development for web designers. Web designers are learning that they need to approach their development process not just from a usability frame of mind, but also from a UX frame of mind. While usability is undoubtedly king of the interface design court, UX design is quickly becoming the king’s closest advisor because it gives designers the capacity to differentiate one similar interface design from another by responding to the exclusive needs and wants of the user.
August 18, 2010 No Comments
e-Government Browser meets Usable Interface Design for Citizens of all Walks Of Life Part – 2
The financing of this interface design project has been undertaken by Microsoft Austria. What this means is that this form of accessing the service is only available to users of Internet Explorer. From Microsoft Austria’s standpoint this is a relatively cheap way of boosting Internet Explorer’s 35% market share (according to the Wikinomics blog) in the country as well as a PR stunt. This, however, shuts off Mac and Linux users completely from this tiny bit of interface design innovation, as well as urging users of other browsers to switch allegiance. The toolbar itself is great and I can’t help but feel a wee-bit jealous at the Austrians for having such a great service with great usability.
The toolbar, with big clearly marked buttons, itself is found at the top of the interface design below the Address Field but above the Tab bars. It is itself distinct in the same red and white colors of the Austrian flag. The colors also add to the legibility of the text. The toolbar has its own search bar on the left of the interface design unlike the top right customary search bar of the browser itself. This, I think, is a good touch because it serves to further distinguish it as not being the same as full internet search but rather specific. Clicking on a service in the toolbar automatically launches it in a new tab leaving your hitherto browsing unaffected. The challenge now for the Austrian government is to work on incorporating their services into the interface designs of other browsers that work with different operating systems. Hopefully other governments will be close by behind them.
August 11, 2010 No Comments
e-Government Browser meets Usable Interface Design for Citizens of all Walks Of Life Part – 1
Austria has for a number of years been one of the European leaders in e-Governance, with awards to show for it. All kinds of services ranging all the way from the local to the provincial and federal level are offered through the “Digital Austria” platform. Whether filing taxes or seeking information Austrians are able to do so within the comfort of their own home or anywhere for that matter where they can access the internet. Now, the Austrian government and Microsoft Austria have teamed up on a project dubbed the Digital Austria Explorer. This essentially incorporates a menu bar into Internet Explorer’s interface design for users to access all available e-government services more easily.
August 10, 2010 No Comments

