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Google VP8 Open-source Video Codec Part – 1

Challenges preventing a universally accepted video codec standard

With HTML5 looming, video codec standards have recently become a hot issue popularized by the oh-so public feud between Apple and Adobe. Up until now Flash has been the preferred video format on the web due to Adobe’s Flash Player being installed in most web browsers. The HTML5 video tag is intended to become the new standard way to show video online. The question is which formats should be supported in the tag. Despite its tremendous popularity Flash remains the property of a single corporation, Adobe. Apple favors the H.264 codec and due to the success of the iPhone, iPod Touch and now the iPad (which don’t support Flash) many popular sites such as YouTube, Vimeo and CNN, to name but a few, now have all or a growing number of their videos available in the H.264 format in addition to Flash. Criticism of H.264 is centered on the patents leading to most users of the format to pay licensing fees leading to the software company Nero to sue the licensing authority of the codec. This is where VP8 comes in.

July 23, 2010   No Comments

Bing vs. Google Part – 2

In what ways does Bing have a better interface design?

Where I found Bing to be better was in displaying related searches on the left side whereas Google displayed them at the bottom. Another neat feature of Bing was when hovering over search results and having the option of activating a pop-up box on the right of the link with more information from the website without leaving Bing. Clicking on an image in Bing revealed a better interface design. In Google a frame of the interface design reveals metadata about the image but only that image. Bing allows you to view the information contained within the website where the image comes from right within Bing but also shows all the image results on the left with a scrollbar. The start page of Bing offers a more compact setup for entering a search, while in Google the user has to move his mouse quite a distance to search for images, videos and others. The background image serves to unify the main parts of the page, while all peripheral options are faded back into the grey frame. Tooltips for search categories in Bing also enhance its usability. Finally, Bing does not distract the user by offering an equivalent to Google’s famous “I’m Feeling Lucky” button.

What strategy is Bing adopting in order to one-up Google?

Bing has also added a new ‘Entertainment’ section dedicated to music, movies, TV and games. What this essentially means is that Bing once more incorporates a lot more into its interface design even allowing users to play videos, songs and online flash games right within Bing. Where Google seeks to be your transit point connecting you to your destination, Bing seems intent on being the destination.

July 19, 2010   No Comments

New iPhone focal point of Apple’s 2010 Worldwide Developers conference – Part 2

Increased storage

It is rumored that the new iPhone 4G will have up to 64 GB of storage capacity—almost the same amount as the iPod touch.  This will allow users of the new iPhone to store more for entertainment purposes: photos, films, tv programs etc.

Ebooks

Apple has launched a literary equivalent of iTunes: the iBookstore, which is currently available via the iPad. The new iPhone 4G interface design will likely include this new application, giving users the capacity to download and read books from the comfort of their own phone.

New Design

According to rumors coupled with the viewing of leaked images, the new iPhone 4G will likely be smaller and lighter than the older model, with a smaller yet higher resolution screen.  Since the iPhone supposedly is vamping up its storage and camera abilities, it is likely that a higher resolution screen is more than just a myth.

The expected release of the iPhone 4G at The Worldwide Developers Conference 2010 promises to vamp up the public’s interest in the event. If the rumors surrounding the new iPhone 4G are true, then customers have much to be happy about and competitors better get back to the prototyping board!

June 23, 2010   No Comments

Wireframe Fidelity – High Fidelity Wireframes & Other Kinds of Wireframes

What are high fidelity wireframes?

In part two of this blog we shall have a closer look at high fidelity and other kinds of wireframes. Although sharing many of the same advantages with low-fidelity wireframes, a distinction between the two is that a high-fidelity wireframe is closer in design to the true representation of the final user interface. This is because high fidelity wireframes usually have slick and polished design features, even going as far as simulating an application’s work flow. Despite this high fidelity wireframes remain prototypes and usually require a lot of time investment to create which can be costly.

What are the benefits of high fidelity wireframes?

High fidelity wireframes usually are used in addition to and after low fidelity wireframes have been used to resolve the most impactful and fundamental usability or interface design problems of an application. Being eye-catching, high fidelity wireframes can be used to impress clients who have to sign off on a concept quickly. A high fidelity wireframe in this case would intuitively be faster for users to understand simply by glancing at them, leaving less room for misinterpretation. This is advantageous when designing complex user interfaces with lots of interactivity. In terms of your development team, high-fidelity wireframes allow you to collectively bring an interface to life. This helps in keeping a project’s budget manageable further satisfying clients.

What are medium fidelity wireframes?

It is worth noting that some people make the distinction of adding a third category; medium-fidelity wireframes which lie somewhere in between high and low fidelity wireframes. These are especially useful in larger projects when interface design fundamentals have been worked out, but more optically detailed representations are needed for pitches, presentations etc…

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April 8, 2010   No Comments

Real-time Collaboration

But even if screen designs have already been made in some hi-fi graphics software (e.g. Photoshop, pidoco° can add value to the work flows by bringing interactivity to static screens. Adding ‘click areas’ to the finished screenshots enhance the collaboration and interaction capabilities of a former static screenshot. Colleagues, clients and test users can now easily be integrated in the designs process and online discussions can be held. Just like web conferencing, but with real-time editing never seen before!

March 11, 2010   No Comments

Wireframing and Real-time Collaboration

The pidoco° wireframe software consists of three main modules which complement each other perfectly. They speed up the interface design process and optimize the general workflow in all stages of collaborative web design.

Clickable wireframes are quickly sketched with the Prototype Creator (just by drag&drop) and can later easily be shared and reviewed by colleagues, test users or clients. If there is need for even more in-depth feedback on individual aspects of the use cases, just use the digital prototypes to perform a one-on-one remote usability test where moderator and test user are connected remotely by a shared screen and an integrated phone. All modules are aimed to increase productivity of the interface design process and ease communication within the team.

February 13, 2010   No Comments