The UX Hierarchy Part – 2
According to Giovanni Calabro’s article “Top 10 tools to measure user experience” (pragmaticmarketing.com) UX can be divided into a hierarchy within which each organization or designer falls into one of three categories:
1. Stage 1 – General Knowledge: This stage of UX knowledge indicates that the designer or organization has little understanding of their users beyond general assumptions about what the users want, think, and need. Thus, this level of understanding of the user is very broad and does not lend itself well to interface design evolution based on what users want and need. Instead, it is a simple way of brainstorming and predicting what users might want and what they trend towards.
2. Stage 2 – Understand User Behavior: This second level of UX understanding means that you or your company are now employing testing methods, such as usability tests, to ascertain UX information from clients and/or users in order to design interfaces accordingly or make the necessary changes to your existing interface design. This is a level that all organizations should try to achieve if they are serious about usability and UX success.
3. Stage 3 – Influence Your Users: This is the stage in which you not only determine what users want to make a system functional, but also what they want to make a particular interface design interesting or unique. In this stage, you have developed a process of measuring UX feedback to the point where you know how to craft systems that are unique and will entice users; you are influencing them to use your site for more than just functional purposes.
The UX hierarchy that Calabro introduces shows that if you are serious about interface design, then you definitely want to make it your or your organization’s goal to reach the third level. You want to generally understand your users, specifically understand your users, and ultimately influence your users relative to your interface design.


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